古惑仔6胜者为王国语
《火炬之光2》工程师加点及个人见解(Torch light 2 engineers add
热门行业排名
some personal opinions)
Role of engineer in "torch light 2" (including career points and personal suggestions)
Because I am also an engineer, so I have a feeling about this role. I write down my experience and give you reference and share.
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First, we review the engineer occupation orientation, can be found from the 3 talents, engineers can be divided into the following 3 kinds of play, and even more the game player often has a tendency, therefore, can be divided into two handed weapons (including cannons, tanks), call the Department, first of all, each department we carried out detailed analysis
Two handed weapon:
3 of the most violent and most system refreshedly, passive talent to make up for the two handed weapons general Gongsu slow problem, with high damage skills, hand weapons powerful weapon damage can allow you to experience the thrill of rolling
Attribute points (general add points, the author is only the third difficulty is the boundary point, and then no longer details):
The third difficulty following recommended plus 5 power points, later can add the appropriate agile ideas: third difficulty following due to blood and attack the monster is not enough to bring the game player too much of a threat, as long as the equipment is not too backward, generally do not have survival issues, more game player should consider seckill pleasure, abandon violence warriors defense completely
The third difficulty above recommended 3 2 body force points, later can add the appropriate agile ideas: attribute the difficulty degree above third monster has been a great increase, the game player will obviously feel difficult, especially in the second act, so whether it is appropriate to add strength, wear equipment or in order to survive, is the ideal choice
Skills plus:
Speak passively first
龚毅田晓蕾First, the first passive two handed weapons, since took two arms, this does not add up, unfortunately,
to make up for the two hand weapons bulky, but also with Vertigo effect, it is recommended to fill up
美的空调H5是什么意思First, the second passive energy weapons, this player can fill or +1 according to their own circumstances, triggered after high-speed charge flat cut AOE, each additional weapon damage will hit
The first line of third passive current ends, as a small volcano can trigger this ability, so the presence of this skill is very
high, greatly improving the brush speed, the same as required +1 or + full
Second is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fill
Second line second is also simple and crude and electric hot skills, strengthen the small volcano good skills, pre can not fill, later recommended
Second line third passive energy control recommended 1 points, 1 points behind the growth of the poor is only considered a luck
环境科学专业就业前景
The third system is the first passive sword and shield weapon that does not take into account the skill
Third Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a life
Third series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high,
Just a little, just a little
Equip: priority of physical damage and damage strengthening, later can support the equipment output bias, high priority weapon damage
Summary: as a typical high school of brittle hands warrior, the author is not recommended in the absence of equipment support under the condition of land reclamation third difficulty, it needs very tedious operation and good tolerance, and die quickly, more suitable for normal hands engineers play, but also from the gameplay, normal is it more difficult for entertainment
Recommended difficulty: normal leisure
active
The first is the first hammer skills flame excellent range and high injury make it become the best choice of 42 strokes out before the main form for the initial damage on damage + multiple fire damage, if you use an energy bead will produce explosion effect, the author recommended large force skills, disadvantage the hand is too slow, high difficulty you may not beat down his first down, so it is recommended as the transition skills before level 42
The first series of skills, the small volcano, can be considered a reinforced version of the flame hammer, high frequency, low injury zone burning, there is a large range of tracking, basically you can use the right key for a lifetime
The first second lines: the robot skills reply I recommend regardless of which department should fill, back to back to the blue blood, then there is the advanced armor bonus, both teams or individuals are very good, especially engineers later very
lack of blue, if the number of points is relatively tight game player can consider 5, about this skill don't repeat that in the back
Third series second skills: shield this skill greatly improves the engineer's survival ability, it can be said that this skill is engineer challenging capital, I believe that no matter what, the skills you are required to fill, when knock a pots, or real-time, high energy release shield for output the survival time and more space for the game player, without pity! This skill is not repeated below
More than 4 active skills I strongly recommend, skills and the rest of the fast hands engineer the rhythm of the game is not high, the game player can be appropriate entertainment to point out the small plane, summon robot like play.刘嘉玲图片
PS: take the class skills charged hit the floor and sprint a not far from the hard straight, a long CD, I think this game player own habits, can be +1, in fact if to walk then I recommend more accelerated magic book, personally think that the practical value is higher than the 2 skills
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Two handed cannon
The weapon was taken out by myself, explaining that it was different from melee hands, and that the cannon division was more prone to roaming, and that the HIT AND RUN was a device