专业英语四级(听力)模拟试卷427 (题后含答案及解析)
题型有:1. DICTATION 2. LISTENING COMPREHENSION
PART I    DICTATIONDirections: Listen to the following passage. Altogether the passage will be read to you four times. During the first reading, which will be done at normal speed, listen and try to understand the meaning. For the second and third readings, the passage will be read sentence by sentence, or phrase by phrase, with intervals of 15 seconds. The last reading will be done at normal speed again and during this time you should check your work.
听力原文:  The skin cancer is one of the most common cancers in the UK, / and kills more than 2, 000 people there each year. / Figures from the Cancer Research Center show / just how sharply cases have risen in the past 40 years./ Back in the mid-70s, just 600 people / were diagnosed with the disease each year, / compared to almost 6, 000 a year in 2010. / The rates for older men were ten times more likely / to be diagnosed with skin cancer than their parents, / and women were five times more likely.
1.    Listen to the following passage. Altogether the passage will be read to you four times. During the first reading, which will be done at normal speed, listen and try to understand the meaning. For the second and third readings, the passage will be read sentence by sentence, or phrase by phrase, with intervals of 15 seconds. The last reading will be done at normal speed again and during this time you should check your work. You will then be given 1 minute to check through your work once more.  Please write the whole passage on ANSWER SHEET ONE.  Skin Cancer
正确答案:  The skin cancer is one of the most common cancers in the UK, / and kills more than 2, 000 people there each year. / Figures from the Cancer Research Center show / just how sharply cases have risen in the past 40 years./ Back in the mid-70s, just 600 people / were diagnosed with the disease each year, / compared to almost 6, 000 a year in 2010. / The rates for older men were ten times more likely / to be diagnosed with skin cancer than their parents, / and women were five times more likely.
解析:本文主题:皮肤癌发病率的快速增长。本文阐述了皮肤癌的发展趋势,因此文章在时
态上有现在时、完成时和过去时三种,听写时要注意区分。由于这是一篇科普性报告,文章中出现了较多数字,听写时需要注意,大数字如2, 000、6, 000等只需写数字,无须拼出。文中需要注意的较易拼错的单词有“cancer,figure,risen,diagnosed和compared”,需要大写的单词有“UK和Cancer Research Center”。 知识模块:听力
PART II    LISTENING COMPREHENSION
SECTION A    TALKIn this section you will hear a talk. You will hear the talk ONCE ONLY. While listening, you may look at ANSWER SHEET ONE and write NO MORE THAN THREE WORDS for each gap. Make sure the word (s) you fill in is (are) both grammatically and semantically acceptable. You may use the blank sheet for note-taking.You have THIRTY seconds to preview the gap-filling task.
听力原文:  The History of Video Games  Video games have evolved over the past fifty years into one of the most popular forms of modern media entertainment. This week on our program, we explore the history of video games and look at some popular releases from the past years.  Early versions of video games were not devices for the average person to
play at home. Programmers developed them by using what were then huge university computers.  In nineteen sixty-two, a team of students at the Massachusetts Institute of Technology developed a game called Spacewar! It had a big influence on future games. But it could only be played on a computer at MIT.  Ten years later, in nineteen seventy-two, an engineer named Nolan Bushnell and a programmer, Ted Dabney, started the Atari company in California. Atari produced coin-operated video games.  In two thousand six Nintendo released its first Wii system. The Wii was not like a traditional video game. It was the first wireless system that could capture the movements of the players body. This way people could play sports against the game or against another person without ever leaving the house. These days Wii systems could be found in retirement homes and community centers. One of Nintendos aims with the Wii was to make video gaming more social and more popular with wider audiences.  But is it healthy to spend so much time playing video games? The Journal of Pediatrics recently published a new study. Researchers studied about three thousand students in Singapore for two years. The study found that children who played video games obsessively had higher rates of depression, social fears and str
ess. Of course, that observation alone does not prove that video games cause mental illness.  Other studies have linked violence in video games to aggressive behavior. In nineteen ninety-three American lawmakers pressured the video game industry to develop a rating system. Since then the industry has rated games based on the age group for which they are considered acceptable.  Video games may have their critics, but other experts see them as offering benefits. The Journal of Adolescent Health just published a new study by researchers at Brigham Young University in Utah.  The researchers said girls who played video games with a parent behaved better, felt more connected to their families and had stronger mental health. Said researcher Laura Padilla-Walker: Were guessing its a daddy-daughter thing, because not a lot of moms said yes when we asked them if they played video games.  For boys, playing video games with a parent made no noticeable difference in their behavior.  Other studies suggest that video games can be useful in teaching, supporting teamwork and improving hand-eye coordination.  Mobile phones and other devices have created big competition for the handheld video-game industry. People might wonder why they need to buy a device like Sonys PlayStation Portable or Nintendos
DS player. Games that can be downloaded to a phone cost a lot less than games for those handheld players.  Sony is working on new handheld game devices. In late January, the company announced its next-generation portable entertainment system. The system does not have a name yet but it will have a touch screen, two cameras and 3G wireless service. The system is expected to be released by the end of the year, offering another example of the continuing evolution of video games.  All right, above is what we want to share about video games, if you find any interesting games, let us know on our comment board.
  The History of Video Games  1. Early versions of video games  ■ not for 【T1】________  【T1】_________  ■ using 【T2】________    【T2】_________  2. Development of video games  ■ 1962: Spacewar by MIT students  ■ 1972: 【T3】_______video games by Atari company    【T3】_________  ■ 2006: the first 【T4】_______could capture body movements  【T4】_________  3. Criticisms of video games  ■ higher rates of depression, 【T5】_______and stress    【T5】_________  ■ linking violence to 【T6】_________          【T6】_________  4. 【T7】_______of video games 【T7】_________  ■ girls behave better  ■ girls feel more connected to families  ■ girls hav
e 【T8】_________ 【T8】_________  ■ video games support 【T9】________        【T9】_________  ■ video games improve 【T10】________        【T10】_________
 
2. 【T1】
正确答案:the average person
解析:细节题。录音一开始提到早期的电子游戏“Early versions of video games were not devices for the average person to play at home.Programmers developed them by using what were then huge university computers.”并不是设计给普通人玩的。 知识模块:听力
3. 【T2】
正确答案:(huge)university computers四级听力
解析:细节题。录音中提到“Early versions of video games were not devices for the average person to play at home.Programmers developed them by using what were then
huge university computers.”。游戏设计者们用很笨重的学校电脑设计游戏。 知识模块:听力
4. 【T3】
正确答案:coin-operated
解析:信息题。录音提到“Atari produced coin-operated video games.”即投币式电子游戏,抓住年份关键词即可听出答案。 知识模块:听力
5. 【T4】
正确答案:Wii system/wireless system
解析:信息题。录音提到“…released its first Wii system...It was the first wireless system that could capture the movements of the player’s body.”这是2006年发生的事情,抓住年份关键词即可听出答案。 知识模块:听力
6. 【T5】