2using System.Collections;
3using System.Collections.Generic;
4using UnityEngine;
5using UnityEngine.UI;
421事件内容6
7public class ExitGame : MonoBehaviour
8 {
9private void Start() {
/*查按钮组件并添加事件(点击事件)*/
10this.GetComponent<Button>().onClick.AddListener(OnClick);
11 }
12
13/*点击时触发*/
14private void OnClick() {
15/*将状态设置false才能退出游戏*/
16 UnityEditor.EditorApplication.isPlaying = false;
17 Application.Quit();
18 }
19
20
21 }
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