星际争霸2小强恢复速度和医疗
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1) I am previously, SCVs, Drones, Probes, Vultures, Archons, and Dark Archons hovered above the ground so they were not hit by mines. My question is simple: Are there any hovering units in Starcraft 2? If there are, can they hover over shallow water? -Ancientdefender (Battle)
If Spider Mines stay in the game, then there will be hovering units. Shallow waters are currently just a visual effect and will not ‘play’ differently.
我很好奇...之前各族农民,秃鹫,执政官和暗黑执政官悬浮在地表这样他们就不会触发地雷。我的问题很简单,在星际2里还有悬浮在地表的单位吗?如果有的话,他们是否能悬浮在浅水上?-Ancientdefender (Battle)
如果蜘蛛雷还保留在游戏里,那么就会有悬浮单位。潜水现在只是起视觉效应,不会影响到游戏。
2) How does the Mutalisk attack work in StarCraft II, what defines its bouncing pattern? Is it random or not? If not, what is the criteria that defines how it bounces? -Kain175 (Battle)
Regardless of the position of the Mutalisk, when its attack hits a target, it will then acquire the next target based on proximity to the first target. The attack will always bounce to the next closest target.
星际2里飞龙的攻击是如何运作的?什么决定它的弹跳样式?是否随机?如果不是,什么标准决定它如何弹跳?-Kain175 (Battle)
火炬之光2洗点mod
不管飞龙的位置,当他攻击击中一个单位,它下一个目标会是根据和第一个目标的距离来决定。攻击总会弹跳倒下一个最近的单位。
3) Is it possible to toggle off Multiple Building Selection (MBS)?
No.
是否能关闭同时多建筑选择(MBS)?
不能
4) Balancing of 2v2 team play: Roaches + Medivac are too over powered for 2v2 team play unit combinations?
The regeneration rate of the Roaches and the healing of the Medivac will not stack upon each other.
平衡一下2vs2的游戏:蟑螂和医疗船在2vs2组队游戏里是否太过强悍?
蟑螂的恢复速度和医疗船的不会叠加。
5) What is a good counter for Zerg against Marines, which are upgraded from the original StarCraft?
Zerg actually have a few options that are quite effective. Zerglings can catch Marines out in the open and surround them relatively easily. Secondly, Banelings with the burrow ability are also very effective. There is nothing more gratifying than watching a group of Marines walk over a burrowed Baneling. When it unburrows – BOOM! Another counter that can be used are Roaches with burrow.
A player can burrow a Roach at low health for it to regenerate back to full health in seconds, at which point it can unburrow and begin attacking the Marines again.
In late game, Infestor’s with their fungal scourge ability, which causes a biological unit to take damage
over time until the unit explodes and does an area of effect damage, decimating groups of Marines easily if the opponent is not fast to react. Additionally, Ultralisks with their new cleave attack as well as 200 more hit points from the original StarCraft also make them an excellent counter to massed Marines.
跟星际1比,星际2虫族对人族有什么好战法?
虫族实际上有一些很有效的选择。小狗可以相对容易的在野外赶上机兵然后保卫他们。
第二,有钻地能力的自爆虫也很有效。没有什么比看到一队机兵走过一个钻地的自爆虫更令人高兴的了。当它爬出来的时候--嘭!另一个对抗可以用的钻地的蟑螂。一个玩家可以让低血量的蟑螂钻地并在几秒钟内恢复满,这样他就可以爬出来接着攻击机兵了。
在后期,如果对手反应不够快,有着真菌瘟疫技能(对生物单位造成持续伤害直到这个单位爆炸并造成范围性伤害)的堕落者可以很容易让一机兵大量伤亡。另外,有着比星际1里多200血量和新横劈技能的大象也是一个对抗大量机兵的绝佳单位。
6) How do you keep the Baneling from exploding on targets that you don’t want them to hit?
The Baneling now has an ‘attack building’ ability now which allows players to have more control over w
hat the Baneling attacks. Players no longer need to worry about Banelings accidentally exploding on a building when they actually wanted it to hit a unit.
怎样避免自爆虫在碰到你想要的目标之前爆炸?
自爆爆现在有一个“攻击建筑”的技能让玩家可以对它的攻击有更好的控制。玩家不再需要担心当它们想要炸一个单位时却不小心碰到一个建筑而爆炸。
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