蓝字为魔法属性名称,黑字为实例。摘录自www.battle,版权归属于blizzard。
General Magic Prefixes
+ Attack Rating
 +10-20 to Attack Rating
+ Attack Rating (Based On Character Level)
 +1.5 [12] 6-594 Attack Rating (Based On Character Level)
+ Cold Damage
 +6-9 Minimum and 19-30 Maximum Cold Damage - 1 sec Duration
+ Fire Damage
 +16-25 Minimum and 31-60 Maximum Fire Damage
+ Lightning Damage
 +1 Minimum and 49-120 Maximum Lightning Damage
+ Poison Damage
 +8 Poison Damage Over 2 Seconds
+ Damage
 +10-20% Damage
+% Attack Rating (Based On Character Level)
 + (1 Per Character Level) 1-99% To Attack Rating (Based On Character Level)
+ Attack Rating/Max Damage (Based On Character Level)
 + (16.5 Per Character Level) 16.5-1633.5 To Attack Rating / + (0.5 Per Character Level) 0.5-49.5 To Maximum Damage (Based On Character Level)
+ Attack Rating and + Damage
 +10-20 to Attack Rating, Damage: +10-20%
+ Attack Rating and + Damage vs Demons
 +25-50 to Attack Rating vs Demons, Damage: +10-25% vs Demons
(Damage vs Demons does not show up on the Character Screen, it must be calculated separately.)
+ Attack Rating and + Damage vs Undead
 +25-75 to Attack Rating vs Undead, Damage: +25-75% vs Undead
(Damage vs Undead does not show up on the Character Screen, it must be calculated separately.)
+Defense
 +10-30% Defense
+ Defense (Based On Character Level)
 + (3 Per Character Level) 3-297 Defense / + (0.5 Per Character Level) 0.5-49.5 Defense (Based On Character Level)
+ Mana
 +1-5 to Mana
+ Mana (Based On Character Level)
 + (0.5 Per Character Level) 0.5-49.5 Mana (Based On Character Level)
+ Light Radius
 +1 to Light Radius
+ Fire Resist
 Fire Resist +5-10%
+ Cold Resist
 Cold Resist +5-10%
+ Lightning Resist
 Lightning Resist +5-10%
+ Poison Resist
 Poison Resist +5-10%
+ Resist all
 +3-7% to each Resistance
+ All Skill Levels
 + Amazon Skill Levels
 + Barbarian Skill Levels
 + Paladin Skill Levels
 + Necromancer Skill Levels
 + Sorceress Skill Levels
 + Druid Skill Levels
 + Assassin Skill Levels
+ Skill Tab Levels
 + Amazon Bow and Crossbow Skills
 + Amazon Passive Skills
 + Amazon Javelin and Spear Skills
 + Sorceress Fire Spells
 + Sorceress Lightning Spells
 + Sorceress Cold Spells
 + Necromancer Curses
 + Necromancer Poison and Bone Spells
 + Necromancer Summoning Spells
 + Paladin Combat Skills
 + Paladin Offensive Auras
 + Pladin Defensive Auras
 + Barbarian Combat Skills
 + Barbarian Combat Masteries
 + Barbarian Warcries
 + Druid Summoning
 + Druid Shapeshifting
暗黑破坏神2改装备
 + Druid Elemental
 + Assassin Traps
 + Assassin Shadow Disciplines
 + Assassin Martial Arts
Damage Generates Mana
 7-12% (varies) Damage taken Goes to Mana
(Items of Vulpine regenerate mana based on how much damage you take. You will only receive mana back when you are damaged, so if you are not being hit a lot, an item that regenerates mana faster, or a Triumphant Item that gives +1 to Mana after each kill might be more valuable.
Example: If you take 10 damage, you will gain 1 mana.)
Each Kill Regenerates Mana
 +2-5 Point of Mana After Each Kill
(Triumphant Items are especially valuable for the Sorceress, because each kill will generate mana. Mana Steal Items will only work for the Sorceress when she is attacking with a Staff, Weapon, Bow or Crossbow because they require physical attacks. The Sorceress typically uses spells to destroy her enemies so she needs an item that generates mana faster or generates mana when using her spells.
Triumphant items can regenerate mana for the Sorceress even when she uses her Cold, Fire, and Lighting based spells. But Triumphant isn't for the Sorceress alone, any class can use it to help with mana problems. Triumphant Items will not work when the killing blow is made by a Minion.)
Better Chance of Getting Magic Items
 5-10% Better Chance of Getting Magic Item
+ Max Stamina
 +5-20 to Max Stamina
+ Stamina Regeneration
 Heal Stamina +25-50%
(This can allow you to run much further and recover more quickly after running out of Stamina.)
Make Monsters Flee When Hit
 Hit Causes Monsters to Flee 18-50% [24-64]
(If the Character Level + 1 + Howl Skill Level > Monster Level, the monster will flee.)
Add Sockets
 Add 3 Sockets
Add Quantity To Throwing Weapons
 +41-80 Quantity
General Magic Suffixes
+ Strength
 +3-5 to Strength
+ Dexterity
 +3-5 to Dexterity
+ Energy
 +4-6 to Energy
+ Life
 +6-10 to Life
+ Light Radius
 +3 to Light Radius, +30 To Attack Rating
(The base Light Radius is 13. The Max Light Radius you can have is 18 so anything more than net +5 to Light Radius will not matter.)
+ Minimum Damage
 +3-4 to Minimum Damage
+ Maximum Damage
 +3-4 to Maximum Damage
+ Fire Damage
 Adds 1-4 Minimum and 6-11 Maximum Fire Damage
+ Cold Damage
 Adds 2-4 Minimum and 4-15 Maximum Cold Damage - 4 sec Duration
+ Lightning Damage
 Adds 1-6 Minimum and 40-120 Maximum Lightning Damage
+ Poison Damage
 Adds 6-14 Poison Damage over 2 Seconds
Poison Length Reduction
 Poison Length Reduced by 50%
(Poison Length Reduction reduces the amount of Poison damage taken.)
+ Life Stolen
 5-7% Life Stolen Per Hit
(The steal comes from how much damage you do to the monster. So 5% Life Stolen will return 5% of the damage you do to a monster. Life and Mana steal only work on melee and physical ranged attacks. Only Triumphant Items will return mana when using Elemental attacks and Bone Spells.
Some monsters and objects, like Skeletons and Fire Towers, will not give life when attacked.)
+ Mana Stolen
 6-7% Mana Stolen Per Hit
(The steal comes from how much damage you do to the monster. So 5% Mana Stolen will return 5% of the damage you do to a monster. Life and Mana steal only work on Melee, and physical ranged attacks, only Triumphant Items will return mana when using Elemental attacks and Bone Spells.)
+ Life Regeneration
 Replenish Life +6-10
(Health does not regenerate unless helped with Potions, items or spells. Items with Life Regeneration will slowly restore Life between battles.)
+ Weapon Speeds
 20% Attack Speed Increase
+ Chance to Block
 +20% Increased Blocking, 30% Faster Block Rate
(lds offer added Defense. They can offer magical attributes, but one of the best uses for Shields is for blocking attacks. Shields of Blocking and Deflecting, offer additional blocking coverage allowing you to block more hits! Always look at increasing your Chance to Block on a Shield.)
Faster Hit Recovery
 17% Faster Hit Recovery
(This will allow you to recover from being stunned much faster when hit by a Monster. This is especiall
y useful for characters that do a lot of melee fighting or that cannot afford to be stunned for very long.)
Damage Reduction
 Damage Reduced by 4-7
Magic Damage Reduction
 Magic Damage Reduced by 4-6
(Magic Damage in this case is Fire, Cold, Lightning and Magic Damage (Bone Spells from Oblivion Knights).)