⼤秘境福利:⽼司机分享溢出与死疽TMW监视
⼤秘境福利:⽼司机分享溢出与死疽TMW监视===⼯欲善其事, 必先利其器, 通过插件来降低⼤秘境的难度===
针对本周的溢出词缀, 监视整个⼩队, 效果是显⽰"队员名字 - 溢出量" (如果当前有溢出).
测试了下, 效果还不错, 但是名字有显⽰服务器, 编辑下把服务器的显⽰去掉了.
再编辑下, 因为很多⼈名字很长, 所以把名字挪到最右边了, 溢出数字在最左边, 看起来也⽐较舒服
^1^T^SGUID^STMW:group:1OGLHsj5MCEn ^SScale^F6079857456840704 ^f-52^SRows
^N5^ST extureName ^SBantoBar^SPoint ^T^Sy^F-8340922404938587 ^f-52^Sx
^F5323247316503848^f-44 ^t^SColumns^N1 ^SIcons^T ^N1^T ^SBuffOrDebuff^SEITHER
^SType^Sbuff ^SShowTTT ext^N1 ^SName^S溢出 ^SSettingsPerView^T ^Sbar^T
^ST extLayout^Sbar1 ^ST exts^T ^N1^S ^N2^S[if~`Length(Stacks)~`>~`4~`then~J
~`~`~`~`Format("%.1f",~`(Stacks~`/~`10000))~`'w'~J elseif~`Stacks~`>~`0~`then~J
~`~`~`~`Stacks~J end] ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T
^SBuffOrDebuff^SEITHER ^SUnit^Sparty1 ^SType^Sbuff ^SShowTTT ext^N1 ^SName^S溢出
^SSettingsPerView^T ^Sbar^T ^ST extLayout^Sbar1 ^ST exts^T ^N1^S
^N2^S[if~`Length(Stacks)~`>~`4~`then~J ~`~`~`~`Format("%.1f",~`(Stacks~`/~`10000))~`'w'~J elseif~`Stacks~`>~`0~`then~J ~`~`~`~`Stacks~J end] ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T
^t^t^SEnabled^B ^t^N3^T ^SBuffOrDebuff^SEITHER ^SUnit^Sparty2 ^SType^Sbuff
^SShowTTT ext^N1 ^SName^S溢出 ^SSettingsPerView^T ^Sbar^T ^ST extLayout^Sbar1 ^ST exts^T ^N1^S
^N2^S[if~`Length(Stacks)~`>~`4~`then~J
~`~`~`~`Format("%.1f",~`(Stacks~`/~`10000))~`'w'~J elseif~`Stacks~`>~`0~`then~J
~`~`~`~`Stacks~J end] ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N4^T
^SBuffOrDebuff^SEITHER ^SUnit^Sparty3 ^SType^Sbuff ^SShowTTT ext^N1 ^SName^S溢出
^SSettingsPerView^T ^Sbar^T ^ST extLayout^STMW:textlayout:1OFuv5EUdPl9 ^ST exts^T ^N1^S
^N2^S[if~`Length(Stacks)~`>~`4~`then~J ~`~`~`~`Format("%.1f",~`(Stacks~`/~`10000))~`'w'~J elseif~`Stacks~`>~`0~`then~J ~`~`~`~`Stacks~J end] ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T
^t^t^SEnabled^B ^t^N5^T ^SBuffOrDebuff^SEITHER ^SUnit^Sparty4 ^SType^Sbuff
^SShowTTT ext^N1 ^SName^S溢出 ^SSettingsPerView^T ^Sbar^T ^ST extLayout^Sbar1 ^ST exts^T ^N1^S
^N2^S[if~`Length(Stacks)~`>~`4~`then~J
~`~`~`~`Format("%.1f",~`(Stacks~`/~`10000))~`'w'~J elseif~`Stacks~`>~`0~`then~J
~`~`~`~`Stacks~J end] ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N6^T
^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T
^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N13^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N14^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N15^T
^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N16^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N17^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N18^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N19^T ^S
States^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N20^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S溢出组 ^SSettingsPerView^T ^Sbar^T
^SBorderBar^N1 ^SSizeX^F6072595740884992 ^f-45^SIcon ^b^t ^t^SView^Sbar
^t^N82302^S~`~| ^Sgroup^N5 ^^
针对上周的死疽词缀, 显⽰⾃⼰的死疽层数, 当死疽分别叠到10层, 20层, 30层会⼤喊"死
疽10/20/30层",当死疽清空时会⼤喊"死疽清空"
^1^T^SGUID^STMW:group:1ODeJWfDxrk2 ^SScale^F5404387950198790 ^f-52^SRole
^N4^SPoint ^T^Sy^F-4573902778228252 ^f-45^Sx ^F-5482814142465987^f-45
^t^SEnabledSpecs^T ^N65^b ^N70^b ^t^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B
^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S死疽溃烂 ^SEnabled^B ^SEvents^T
^N1^T ^SType^SAnnouncements ^SChannel^SYELL ^ST ext^S死疽10层 ^SEvent^SWCSP
^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFSTACKS ^SLevel^N10 ^SName^S死疽
澹台烬jian尸恶心
溃烂 ^t^Sn^N1 ^t^SFrequency^N10 ^t^N2^T ^SType^SAnnouncements ^SChannel^SYELL
^ST ext^S死疽20层 ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T
^SType^SDEBUFFSTACKS ^SLevel^N20 ^SName^S死疽溃烂 ^t^Sn^N1 ^t^SFrequency^N10
^t^N3^T ^SType^SAnnouncements ^SChannel^SYELL ^ST ext^S死疽30层 ^SEvent^SWCSP
^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFSTACKS ^SLevel^N30 ^SName^S死疽
溃烂 ^t^Sn^N1 ^t^SFrequency^N10 ^t^N4^T ^SPassingCndt^B ^SType^SAnnouncements
^SCndtJustPassed^B ^SChannel^SYELL ^SValue^N1 ^ST ext^S死疽清空 ^SEvent^SOnStack
^t^Sn^N4 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T
^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T
^t^t^t^t^SName^S死疽 ^t^N82302^S~`~| ^Sgroup^N22 ^^
这两个词缀算是⽐较值得监视的, ⽽有些词缀需要测试才能确认效果, 例如⾎池, 初步设想是当
⼩怪站在⾎池上, ⾼亮/⼤喊来提醒, 不过只能等到下周了