分类号:TP31 U D C:D10621-408-(2014)1248-0
密 级:公 开 张怡宁老公的前妻 编 号:
成都信息工程学院
学位论文
论文作者姓名: | 情侣住酒店|
申请学位专业: | 数字媒体技术 情人节送男朋友什么 |
申请学位类别: | |
指导教师姓名(职称): | |
论文提交日期: | |
柯尼赛格ccxr |
Frozen游戏设计与实现
摘 要
为了学习Unity3D游戏引擎,为了进一步了解并熟悉该款引擎,本文描述了如何制作了一个二维的跑酷类游戏项目,这个游戏的背景来源于一部叫做《冰雪奇缘》的电影。通过对该项目的制作和学习,来了解用Unity3D开发游戏的利与弊,以及这款游戏引擎未来的优势。本文所述的游戏项目开发所用的开发工具是Unity3D自带的开发工具,叫做MonoBehaviour,选择的开发语言是C#。该游戏项目是一个小型的2D游戏制作,开发周期短,实现所涉及的技术也是学习Unity3D必备的一些知识,但是也是一些重要的基础知识,很多其他的Unity3D游戏制作,也是通过把Unity3D的各个功能模块一点点组织拼接起来而成的。
关键词:Unity3D;游戏引擎;语言开发环境;跑酷游戏
t考试简短鼓励语八个字he Design and Implementation of Frozen Game
Abstract
In order to know and learn more about Unity3D game engine, this papers describes how I develop a parkour game project whose background comes from a movie called Frozen. Through the study of this game project, we will get to know the pros and cons to use the game engine and it’s advantage of the future. We did this game project using its own development tool named MonoBehaviour. we used C# as its development language. This is a small 2D game with short development period and some basic techniques which are important knowledge.Many other Unity3D games are the union of some Unity3D function parts.
Key words: Unity3D; game engine; language development environment; parkour game
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