Python制作植物⼤战僵⼫⼩游戏
1. 引⼊需要的模块,配置图⽚的路径,设置界⾯宽⾼背景颜⾊。创建游戏主⼊⼝
#1引⼊需要的模块
import pygame
import random
#1配置图⽚地址
IMAGE_PATH ='imgs/'#1设置页⾯宽⾼
scrrr_width=800
scrrr_height =560#1创建控制游戏结束的状态
李晨范冰冰分手了吗GAMEOVER =False#1主程序class MainGame():
#1加载游戏窗⼝
def init_window(self):
#1调⽤显⽰模块的初始化
pygame.display.init()
#1创建窗⼝
MainGame.window = pygame.display.set_mode([scrrr_width,scrrr_height])#
#1开始游戏
def start_game(self):
#1初始化窗⼝
self.init_window()
#1只要游戏没结束,就⼀直循环
while not GAMEOVER:
汤姆 克鲁斯#1渲染⽩⾊背景
MainGame.window.fill((255,255,255))
#1实时更新
pygame.display.update()
#1启动主程序
if __name__ =='__main__':
game = MainGame()
game.start_game()
2. ⽂本绘制,创建要动态改变的属性,渲染的位置
'''
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'''
#2 创建关数,得分,剩余分数,钱数顺丰快递营业网点
shaoguan =1
score =0
remnant_score =100
money =200
#2 ⽂本绘制
def draw_text(self, content, size, color):
pygame.font.init()
font = pygame.font.SysFont('kaiti', size)
text = der(content,True, color)
return text
#2 加载帮助提⽰
def load_help_text(self):
text1 = self.draw_text('1.按左键创建向⽇葵 2.按右键创建豌⾖射⼿',26,(255,0,0))
MainGame.window.blit(text1,(5,5))
#2 渲染的⽂字和坐标位置
pdf电子书制作崔始源王珞丹MainGame.window.blit(self.draw_text('当前钱数$: {}'.),26,(255,0,0)),(500,40))
MainGame.window.blit(self.draw_text(
'当前关数{},得分{},距离下关还差{}分'.format(MainGame.shaoguan, MainGame.score, ant_score),26, (255,0,0)),(5,40))
self.load_help_text()
3. 创建地图类,初始化地图和坐标
#3 创建地图类
class Map():
#3 存储两张不同颜⾊的图⽚名称
map_names_list =[IMAGE_PATH +'map1.png', IMAGE_PATH +'map2.png'] #3 初始化地图
def__init__(self, x, y, img_index):
self.image = pygame.image.load(Map.map_names_list[img_index])
self.position =(x, y)
# 是否能够种植
self.can_grow =True
#3 加载地图
def load_map(self):
MainGame.window.blit(self.image,self.position)
#3 存储所有地图坐标点
map_points_list =[]
#3 存储所有的地图块
map_list =[]
#3 初始化坐标点
def init_plant_points(self):
for y in range(1,7):
points =[]
for x in range(10):
point =(x, y)
points.append(point)
MainGame.map_points_list.append(points)
print("MainGame.map_points_list", MainGame.map_points_list)
#3 初始化地图
def init_map(self):
for points in MainGame.map_points_list:
temp_map_list =list()
for point in points:
# map = None
if(point[0]+ point[1])%2==0:
map= Map(point[0]*80, point[1]*80,0)
else:
map= Map(point[0]*80, point[1]*80,1)
# 将地图块加⼊到窗⼝中
temp_map_list.append(map)
print("temp_map_list", temp_map_list)
MainGame.map_list.append(temp_map_list)
print("MainGame.map_list", MainGame.map_list)
#3 将地图加载到窗⼝中
def load_map(self):
for temp_map_list in MainGame.map_list:
for map in temp_map_list:
map.load_map()
#3 初始化坐标和地图
self.init_plant_points()
self.init_map()
#3 需要反复加载地图
self.load_map()
4. 创建植物类,图⽚加载报错处理,加载植物⽅法
'''
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#4 图⽚加载报错处理
LOG ='⽂件:{}中的⽅法:{}出错'.format(__file__,__name__)
#4 植物类
发生地震如何逃生class Plant(pygame.sprite.Sprite):
def__init__(self):
super(Plant, self).__init__()
self.live=True
# 加载图⽚
def load_image(self):
if hasattr(self,'image')and hasattr(self,'rect'):
MainGame.window.blit(self.image, )
else:
print(LOG)
#4 存储所有植物的列表
plants_list =[]
5.创建向⽇葵类
#5 向⽇葵类
class Sunflower(Plant):
def__init__(self,x,y):
super(Sunflower, self).__init__()
self.image = pygame.image.load('imgs/sunflower.png')
< = _rect()
< = x
< = y
self.price =50
self.hp =100
#5 时间计数器
self.time_count =0
#5 功能:⽣成阳光(⽣产钱)
def produce_money(self):
self.time_count +=1
if self.time_count ==25:
< +=5
self.time_count =0
#5 向⽇葵加⼊到窗⼝中
def display_sunflower(self):
MainGame.window.blit(self.)
6.创建豌⾖射⼿类
#6 豌⾖射⼿类
class PeaShooter(Plant):
def__init__(self,x,y):
super(PeaShooter, self).__init__()
# self.image 为⼀个 surface
self.image = pygame.image.load('imgs/peashooter.png')
< = _rect()
< = x
< = y
self.price =50
self.hp =200
#6 发射计数器
self.shot_count =0
#6 增加射击⽅法
def shot(self):
#6 记录是否应该射击
should_fire =False
for zombie bie_list:
== < > : should_fire =True
#6 如果活着
if self.live and should_fire:
self.shot_count +=1
# 计数器到25发射⼀次
if self.shot_count ==25:
#6 基于当前豌⾖射⼿的位置,创建⼦弹
peabullet = PeaBullet(self)
#6 将⼦弹存储到⼦弹列表中
MainGame.peabullet_list.append(peabullet)
self.shot_count =0
#6 将豌⾖射⼿加⼊到窗⼝中的⽅法
def display_peashooter(self):
MainGame.window.blit(self.)
#6 增加豌⾖射⼿发射处理
def load_plants(self):
for plant in MainGame.plants_list:
#6 优化加载植物的处理逻辑
if plant.live:
if isinstance(plant, Sunflower):
plant.display_sunflower()
plant.produce_money()
elif isinstance(plant, PeaShooter):
plant.display_peashooter()
plant.shot()
else:
MainGame.ve(plant)
#6 调⽤加载植物的⽅法
self.load_plants()
7. 创建⼦弹类
'''
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#7 豌⾖⼦弹类
class PeaBullet(pygame.sprite.Sprite):
def__init__(self,peashooter):
self.live =True
self.image = pygame.image.load('imgs/peabullet.png')
self.damage =50
self.speed =10
< = _rect()
< = +60
< = +15
def move_bullet(self):
#7 在屏幕范围内,实现往右移动
< scrrr_width:
< += self.speed
else:
self.live =False
#7 新增,⼦弹与僵⼫的碰撞
def hit_zombie(self):
for zombie bie_list:
if llide_rect(self,zombie):
#打中僵⼫之后,修改⼦弹的状态,
self.live =False
#僵⼫掉⾎
zombie.hp -= self.damage
if zombie.hp <=0:
zombie.live =False
#7闯关⽅法
def nextLevel(self):
MainGame.score +=20
for i in range(1,100):
if MainGame.score==100*i ant_score==0:
MainGame.shaoguan+=1
MainGame.produce_zombie+=50
def display_peabullet(self):
MainGame.window.blit(self.)
#7 存储所有豌⾖⼦弹的列表
peabullet_list =[]
#7 加载所有⼦弹的⽅法
def load_peabullets(self):
for b in MainGame.peabullet_list:
if b.live:
b.display_peabullet()
#7 调⽤⼦弹是否打中僵⼫的⽅法
b.hit_zombie()
else:
MainGame.ve(b)
#7 调⽤加载所有⼦弹的⽅法
self.load_peabullets()
8. 事件处理
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